unexpectedly also got blender 5.0 with vulkan backend mostly working on rk3588 mnt pocket reform (custom build from git with very light patching, with current mesa compiled from git)
@austriancoder i can send you tomorrow, basically turned off checks for 3 vulkan features (geom shaders, multiviews and shaderclipdistance). and disabled eevee shadow pipeline, but not 100% sure if needed. it's just that i know that unsupported features were in the shadow pipe before. i built blender from tag v5.0.