S is away, the kids are in the bath, so I found half an hour to add a random LFO varying the clip amount on the OSCs, it makes the drones less uniform when the user doesn't move anything, less harsh on the ears and speakers: https://youtube.com/shorts/sGWiF9WF8Dw

I like this project because I'm spending as much time in Pure Data as coding Android.

#theWorkshop

LFO clipping added to OSCs

YouTube
Now at Playtopia, it's awful, adding basic waveshaping distortion to get more harmonics, not sure what the Android ui will look like for this yet.
Nice
I am not popular in the house tonight (warning: distortion)

Cracked it, you can now add more subtle overdrive, not just utter destructive filth: https://youtube.com/shorts/6xlVLJxJPlQ

I've got another week or two to spend tweaking the core distance : volume calculations, there's some notes playing with barely any attack/fade-in and it behaves differently on small phone screens versus tablets. The core behaviour and app is all finished now I think, just polishing left.

Wavehshping tamed

YouTube