Nier: Automata. The gameplay mechanics were great. The plugin chips for your skills is what I have been wanting in a game since the Megaman Battle Network series. The gameplay mechanics were great as well! They way you were able to use weapons for light and heavy attacks. It was great.

I could NOT get into that story. I beat the the story and discovered that the game continues. Turns out I have play through the story 5 times to get the full understanding of the story.

Hard pass.

FYI (with slight spoilers):

spoiler

not sure where you got the 5 times, but it’s very incorrect: you play through the first part of the story twice, once with 2B, the second time with 9S with a couple of additional scenes. The second half of the game is made of entierly new events that happen after the first part.

Hey thanks for pointing that out. I was reading the endings page from fandom. I was under the impression that I had to run through the same events 5 times.

I didn’t have it to run through a second time. Maybe I’ll re-visit it down the line.

NieR:Automata/Endings

There are a total of 27 endings in NieR:Automata. Each one is associated with a letter in the Latin alphabet, except for the final hidden DLC ending, denoted with a ◬. The first five endings, A-E, are the game's main endings and are required to experience the full story of Automata. The remaining 22 endings are joke or hidden endings that can occur by failing missions, killing friendly NPCs, or making certain choices in side quests. 27 Endings match the category selection:

NIER Wiki

I too was a bit disappointed when I first played it and reached ending A, thinking that was all there was. I continued months later to try the different mechanics and realised that they are not endings, but more or less just chapters/acts.

It’s honestly a really weird decision to present the game like this, especially since route A is the least interesting one (IMO).