Spent a decent chunk of today translating C code to gd script.

Been a decent learning experience as someone who has not touched C, It feels a little uncanny and I wont be able to call it a success until I know jumping and crouching work.

Gravity is also another thing which will be a make or break I reckon, But so far it feels pretty true to GoldSrc.

Obviously nothing ground breaking, Plenty of Source in Godot projects exist. But I think that is what makes it an even greater learning experience because when shit hits the fun you know other people have had the same issue and somehow figured it out.
GitHub - ValveSoftware/halflife: Half-Life 1 engine based games

Half-Life 1 engine based games. Contribute to ValveSoftware/halflife development by creating an account on GitHub.

GitHub