Four hours to beat Maniac Mansion is ridiculous. When the game was released back in 1987 it a 40 hour game.

https://www.polygon.com/agat-adventure-aptitude-test-pc-adventure-maniac-mansion-guide/

Over 800 gamers tried and utterly failed to beat a classic 80s game without a guide

The Adventure Game Aptitude Test is the first of its kind, and the initial results are incredible. Only two people beat a three hour game without help

Polygon
@grumpygamer 😁 There are speedruns where it is beaten in under 10 minutes!
@oliverboehme Well idk if we can count that, ha. A straight playthrough if you know what you're doing apparently takes around 3-3.5 hours. But that leaves very little wiggle room for actually *solving* the game if you haven't played it before. I'm surprised anyone managed to do it in <4. A single four-hour sitting is so totally unlike how anyone would have actually played it in 1987. I guess they thought breaking it up into periods of a few hours across many days would make it too easy to cheat the parameters of the test, but I'm willing to bet more people could have eventually solved it without a walkthrough if they'd been given conditions like that.
@grumpygamer taking the loading time of the 1541 disk drives of my c64 into account, i can scale todays 40 minutes up to 40 hours in 1987 :D
@grumpygamer It took me way more than 40 hours, but I loved every minute of it. I'll never again be able to look at a hamster without thinking of it

@grumpygamer I spent WEEKS solving it on the C64.

I had a friend at school who claimed it was possible to run past Edna in her room, getting up the ladder, without getting caught on his pc-version..
I played it on the C64, and it sure as "#¤"# wasn't possible there. Probably spent a few days trying that before finally getting her out of the room :)

Good times (and no internet, so "ask a friend" was very much what we had to do.)

@grumpygamer computers are way faster now.
@grumpygamer I spend 4 hours alone searching for the chainsaw gas
@grumpygamer That's some speed run.
@grumpygamer especially ridiculous in a game where you can get into situations from which you can't progress anymore, and not even realizing it. I'm very glad about the later shift in Lucasfilm Games to avoid these kind of game states, while Sierra took a similar path - yes, you could still die in their games, a lot (which was part of the fun, those restart/restore/quit screens and their snarky messages), but there weren't many possible "dead ends" anymore.
@grumpygamer I miss how games used to be hard. SMB was a BEAST to get through, even with warp pipes.
@grumpygamer When I played it the first time in 1988 I was so scared of Edna that I did not go into the kitchen.

@grumpygamer

I am old, but I memorize the C64 floppy drive could be a factor in play (or wait) times 😉

@grumpygamer …and anyway, I don’t see the point of doing it that fast. I enjoyed it more by walking around and exploring!

@grumpygamer

but computers are faster now....ducks....sorry

@grumpygamer 40 hours spread over 11 weeks - not counting the conversations with your friends about "so... what do you think it solves that puzzle?"

@grumpygamer Well, of course the game was longer back when it wasn't sold pre-cracked.

https://youtu.be/aa-KSq9KTvY

The broken Maniac Mansion sold on GOG (and Steam?) (Better video)

YouTube

@grumpygamer not to mention that, more often than not, it was also a multiplayer game, despite the fact only a single person could operate the mouse and keyboard at a given time.
Having friends coming round -- or going to friends' houses -- to "play computer games" was a central part of my childhood, and point-and-click adventure games were a perfect fit for that in those days.

Even after all these years, I can't really shake this notion that crowd-sourcing silly ideas to try out to a bunch of people sitting next to you is really the way you're supposed to play these games.

@grumpygamer yeah. But adjusted for inflation, that's merely half of that time anyway.