Feels good to be working on a Rust tool where optimizing it actually makes a difference. Last week, I was working on one of the fastest tools in its category. Then I got tricked into optimizing it, made Claude write some compute shaders for me, got rid of more `memmove`s, and now I think I can run on laptop in 10min what last week ran for 2.5h on a server with 16 cores! #rustlang