10% of Firefox crashes are caused by bitflips

https://mas.to/@gabrielesvelto/116171750653898304

Gabriele Svelto (@[email protected])

A few years ago I designed a way to detect bit-flips in Firefox crash reports and last year we deployed an actual memory tester that runs on user machines after the browser crashes. Today I was looking at the data that comes out of these tests and now I'm 100% positive that the heuristic is sound and a lot of the crashes we see are from users with bad memory or similarly flaky hardware. Here's a few numbers to give you an idea of how large the problem is. 🧵 1/5

mas.to

I've told this story before on HN, but my biz partner at ArenaNet, Mike O'Brien (creator of battle.net) wrote a system in Guild Wars circa 2004 that detected bitflips as part of our bug triage process, because we'd regularly get bug reports from game clients that made no sense.

Every frame (i.e. ~60FPS) Guild Wars would allocate random memory, run math-heavy computations, and compare the results with a table of known values. Around 1 out of 1000 computers would fail this test!

We'd save the test result to the registry and include the result in automated bug reports.

The common causes we discovered for the problem were:

- overclocked CPU

- bad memory wait-state configuration

- underpowered power supply

- overheating due to under-specced cooling fans or dusty intakes

These problems occurred because Guild Wars was rendering outdoor terrain, and so pushed a lot of polygons compared to many other 3d games of that era (which can clip extensively using binary-space partitioning, portals, etc. that don't work so well for outdoor stuff). So the game caused computers to run hot.

Several years later I learned that Dell computers had larger-than-reasonable analog component problems because Dell sourced the absolute cheapest stuff for their computers; I expect that was also a cause.

And then a few more years on I learned about RowHammer attacks on memory, which was likely another cause -- the math computations we used were designed to hit a memory row quite frequently.

Sometimes I'm amazed that computers even work at all!

Incidentally, my contribution to all this was to write code to launch the browser upon test-failure, and load up a web page telling players to clean out their dusty computer fan-intakes.

As a mobile dev at YouTube I'd periodically scroll through crash reports associated with code I owned and the long tail/non-clustered stuff usually just made absolutely no sense and I always assumed at least some of it was random bit flips, dodgy hardware, etc.

For the Mastodon Android app, I also sometimes see crashes that make no sense. For example, how about native crashes, on a thread that is created and run by the system, that only contains system libraries in its stack trace, and that never ran any of my code because the app doesn't contain any native libraries to begin with?

Unfortunately I've never looked at crashes this way when I worked at VKontakte because there were just too many crashes overall. That app had tens of millions of users so it crashed a lot in absolute numbers no matter what I did.

Bugs in the system libraries?