I wrote some code so if two entities run into each other they stop and talk for a few seconds, but due to a bug they become a bunch of extroverts and never stop talking.
@grumpygamer When you fix that bug, can you please upstream the patch to whoever runs our simulation?

@grumpygamer Oh, I love these kind of experiments!
Let's add a school bell and wait what happens. 😅

Oh poor Indiana Jones has apparently no friends, yet.

@grumpygamer maybe that's the game they want to play
@grumpygamer You didn't consider that someone who talked to another person for a few minutes just want to get as far away from the other one as possible. Just add that logic and after a while you have a species of introverts.
@grumpygamer Oh that explains it. it's me. I'm the buggy one who's terminally extroverted.
@grumpygamer
Does your family know you're fooling around with 3D graphics? 🤫
@CryogenicNighthawk @grumpygamer
I started in 8086 ASM ~‘83 on a Heathkit. The most fun was POVRay ~’99.
@grumpygamer confirms my theory that extroverts have a bug.
@Stefan_S_from_H @grumpygamer exactly. Why are the 'introverts' always considered the buggy ones? It's the extroverts who don't know an end or boundaries...
@grumpygamer
Who is him? The player's entity. Who cares?
@grumpygamer so you copied and pasted the attitudes of Stan?

@grumpygamer

I know some people with the same bug. 🤔

@grumpygamer fix it by making the more each entity talks to another entity the more they get sick of them, and have each entity have different tolerances.