@andyprice I think the main one would be enabling developers to move away from Windows. I moved away years ago, but I still have to boot the cursed dark pattern OS occasionally to build the engine I'm using
@tccoxon Ah I see. I guess it would be a headache to build the engine under Wine/Proton. If a Linux build of the engine can output game builds for Windows that might be a solution but I suppose you'd still need to test that the game works on Windows. Tricky one.
@tccoxon how far can you get with mingw32 and so on? I mostly just rely on github actions these days to do my windows builds but I wonder if it’s possible to build a toolchain
@joel I tried a couple of years ago. Back then at least Godot 3 built with mingw had bugs VS builds didn't, and you've still gotta test on windows to find & debug them because wine is sometimes subtly different