@Natanox @ben @gamingonlinux They did. From the last status message, it's all software issues now.
@gamingonlinux @kerio Every time the "milliion lines of code" argument shows up, people fail to realize that they all come from 2 commits:
* The initial squashed commit from when the project became public.
* 1 commit in the refactor branch that changed the file structure a bunch (this means that for each renamed / moved file, there are hundreds of lines of code remove from one file, and added in another).
That's it. That's the argument.
@gamingonlinux seems promising! I was using it a bit right before there was an influx of users this last month and it seemed to work well generally.
Hopefully they get their issues sorted out soon.