I'll write more about this later, but I've spent the past few days hooking up libghostty with AFL++ and fuzzing various parts of it and agents make the full path of fuzz => verify with test case => minimize => fix VERY efficient and enjoyable.
@mitchellh yeah it’s amazing at anything in those constrained areas.
@mitchellh a imgui renderer for libghostty could be a hit in the game dev space. Looking forward to playing around with that when libghostty is released
@nightowl I think that’d be very much possible today by wrapping the Zig module (you could do the rest in C and the zig module has no dependencies not even libc). I’ve honestly considered it myself since we use imgui for our inspector and debug panels