Renegade, mastered.
Renegade, mastered.
For some reason I thought this was going to be an open-source community effort, but it’s not. It’s proprietary and made by an indie studio called Totem Arts.
Disappointing.
Xonotic (arena shooter), 0 A.D. and Beyond All Reason (RTS), OpenTTD and OpenRCT2 (management sim), VVVVVV (platformer).
These are the one I’ve tried, out of all of them VVVVVV is probably the most polished since it was a commercial project that later got open sourced. BAR is pretty good too if you like over the top RTS games. TTD and RCT2 are reimplementations of the original games. I don’t have strong feelings towards Xonotic but arena shooters aren’t my thing so 🤷♂️
OpenRA https://www.openra.net/
“Red Alert, Command & Conquer, Dune 2000, Rebuilt for the Modern Era.”
I think the easier ones to find are RTSs, or maybe that’s mostly my preferences. Anyway, there’s 0 A.D, which is kinda like an expanded Age of Empires, Beyond All Reason and Zero-K which are more similar to Total Annihilation.
Unciv is a Civ 5 clone and Mindustry is a mix of things - tower defense and factory-style (conveyor belt) resource gathering and transformation.
This is such an incredibly dumb take.
You cannot open source artistic assets made by real human artists and not just procedurally generated by an algorithm, you cannot open source a proprietary game engine developed by someone else and let me remind you 12 years ago when this project started there was no open source game engine that was technologically sophisticated enough for you to build what you can call a modern video game with modern graphics, even Godot only got its 1.0 release in December 2014.
And even if you built something you can call a video game in an open source engine, but strip away all the artistic assets, it’s not exactly a video game anymore is it?
Open source software is great but video games are not just software alone, and you cannot open source a work of art, unless it wasn’t a work of art to begin with.
Also this project is fundamentally no different at all from Black Mesa, a remake of Half-Life that originally started as a community project.
That’s not the end of the world.
I am huge supporter of FOSS, whenever possible I use FOSS applications on both desktop and mobile. But indie games is actually one area where it would make sense to have proprietary engine and art (albeit maybe for a period of say 10 years for the engine and a somewhat longer period for art).