Cyberpunk 2077 makes a lot more sense when pretending it's a GTA spinoff outsourced to a non-Rockstar studio...

@floooh Funny you should say that, because the devs were very annoyed when the comparison to GTA was made.

"We were not making a GTA clone! We never said we were!"

After finishing CP2077 I needed some detox, and it just happened to be playing through GTA V again. This game is better in every way (except texture resolution) than Cyberpunk. It has mirrors that are always working!

@wolfpld @floooh The gunplay of Cyberpunk is better and the story is more interesting IMO.

@k0bin @floooh It is a looter shooter, so the gunplay has to be sort of bad constantly, because you always must feel the need to get that shiny next weapon.

I finished the game with a magic sniper rifle that shoot through the walls and I had in-game in-lore wallhacks enabled. The game was super boring and repetitive at this point.

There are entire missions that will break, because you can kill the enemies before you activate the mission area they are in.

@k0bin @floooh The story doesn't need the setting at all, you can do the same with someone having a schizophrenia.

They skip the entire "getting to actually know the guy" part of the game, and then expect you to have ~feels~ for someone you literally just met as a player.

The Panam story act is atrocious. "We're on this very important and time-limited mission, but how about some sexy time?" And she cannot take no for an answer.

@k0bin @floooh It feels like half of the game is brothels. I don't remember anything important from these.

I have better memories of a brothel and the impact cyberpunk setting makes on these from Human Revolution.

It all probably makes sense when you actually know the source material they had to work with. The degradation in quality you can see and feel everywhere (compared to W3) is not because the writers are bad or something, it was because they kept *very close* to the source material.