In the final year on Portal Revolution, one quite annoying hassle we faced was frequent map updates. As the lead mapper, I always had latest maps at hand, but I was alone with that luck. The others had to either copy paste files from latest playtest builds or compile them on their own machine, which could take hours for the whole game.

For revo 2, I now set up a dedicated map compile server. On every git push, I compile it and make that available for easy download right in our tooling