Now Marathon is open to everybody, so I'm going to talk about it.

I played 17 hours solo, and it was a miserable, sweaty experience, with a very low time-to-kill with excruciating respawn/matchmaking times when player count is low. The art direction is beautiful in theory, but the bland flat map design and inscrutable UI does it no justice.

I don't think I went a single round where something worth recording happened. It is just not at all geared for the kind of social dynamics in ARC Raiders

I hope Marathon finds its audience, because it's unique enough that I would be sad if it bombs like Highguard or Concord. I would love to see a singleplayer game in this setting; the trailers have made this thing out to be something completely different from what it actually is, and far more awesome. But I won't be buying this, and would rather scratch my eyes out than play any more of what's there today 😅

@stroughtonsmith Committing to hardcore PvP when their whole jam has been mostly PvE really feels like a game-killing mistake, especially after ARC Raiders showed the enormous pent-up demand for a PvE extraction shooter.

They could've brought over bored Destiny 2 and Division 2 players, as well as anyone that tried ARC Raiders but bounced after being janked too many times

Instead they're going for a completely different hardcore niche audience that has no real predisposition to try them out.