I found this Veratasium documentary on the xz Jia Tan backdoor adventure quite good and surprisingly detailed:

I found this Veratasium documentary on the xz Jia Tan backdoor adventure quite good and surprisingly detailed:

@bagder I'm confused to as why binary blobs are allowed to be stored in public source code repositories anyways.
I mean, I understand if you want to include assets for a game, but wouldn't it then be safer to store them in readable format before compression? As a simplified example, png's could be stored as xpm in source and then converted into the better format using provided tools, also in the repo.
Tldr being: If blobs are to be used in tests, write a tool that generates the blob for them.
@duckz The whole point of unit tests is that they are reproducable. They're tailored for specific scenarios, and should thus be recreateable imho.
If you know how to reproduce a certain scenario, where the application expects a blob for the mockup, then build a tool that creates the blob before testing.
Prepare -> mock -> test