AIs can’t stop recommending nuclear strikes in war game simulations

Leading AIs from OpenAI, Anthropic and Google opted to use nuclear weapons in simulated war games in 95 per cent of cases

New Scientist

@petergleick
Real humans, at some point, do the total cost calculation of afterwards having to live in constant fear of having the same done to them as well as the damage to humanity, international relations and trade and their own standards of living...

And decide that this is not worth it.

#AI just gets told "to win" and executes without the human subtext

@xro @petergleick @cstross

The real piece of info here would be: how much of this total-cost calculation must be included in the wargame to make the AI choose another path, and is THAT cost realistic? Because if not... duck and cover.