why yes I did spend my day reverse-engineering a 17-year-old flash game instead of cleaning my workshop
Also figured out how to get split-screen text and 16-colour graphics on a CGA card so I guess this is happening now
I think this setup would work great for CGA adventure games in general - loads of colours but also high-resolution text. Could probably get the graphics even nicer using Area5150/ANSI-from-hell type tricks
Yeah you could do a lot with ANSI-from-hell graphics in a text adventure.
Shame I hate text adventures
Hey it looks kinda good!
Oh dear. It doesn't work on real computers...
Wonder what the easiest way to spin up a remote debugger on DOS is.
Hell just a way to copy binaries quickly would be good enough (mTCP and an FTP server? Serial + Xmodem?)
NEATO! Openwatcom can do remote upload and debug over serial between DOS and Windows 11. I think we have a winner!
Ok let's try this for real
RIP Maplin Electronics. Almost a shame to open this
Gonna need to give my 5150 a serial port first
OH MY GOD THAT IS SO COOL
Dunno why the GUI debugger ain't working but this is more than enough for me
It would appear I do not understand the intricacies of the 6845 as much as I thought I did
This might be the most absurdly realtime text adventure game ever. I wonder how many other interactive fiction engines have to disable interrupts and poll hblank in a tight loop just to display a static image and some text
I think I've made the CRTC behave itself