I think this setup would work great for CGA adventure games in general - loads of colours but also high-resolution text. Could probably get the graphics even nicer using Area5150/ANSI-from-hell type tricks
Wonder what the easiest way to spin up a remote debugger on DOS is. Hell just a way to copy binaries quickly would be good enough (mTCP and an FTP server? Serial + Xmodem?)
This might be the most absurdly realtime text adventure game ever. I wonder how many other interactive fiction engines have to disable interrupts and poll hblank in a tight loop just to display a static image and some text