#unity render pipelines strategy for 2026: https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004 -- basically what could have been inferred from activity:
- URP is the one that's moving forward,
- HDRP is not getting any new features (except for Switch 2 support), so effectively dead long term,
- ye olde Built-in render pipeline (BiRP) is getting deprecated soon, removed "someday".
...meanwhile, a game I am a tiny bit tinkering with (shipping 2027), is on BiRP, because it was not clear whether switch to URP would gain any advantages (it was clear that it would be some disadvantages) :/
@aras same here, for the game I'm working on at one point I had to remove URP because the only thing it added was an unnecessary layer of complexity