im kinda shocked indies dont use prerendered backgrounds aesthetic more. you can get like 90% of the benefits of high fidelity for a tiny fraction of the actual work, since you only need to make it look good from the one angle
@eniko I think it all comes down to interactions with the environment, which are already crazy difficult? I'm not just talking about the movable objects in the scene casting shadows, but also affecting the lighting, occlusion, and the paths of moving objects? You would pretty much need the 3D model of the entire thing anyways for anything more advanced than a slideshow.