im kinda shocked indies dont use prerendered backgrounds aesthetic more. you can get like 90% of the benefits of high fidelity for a tiny fraction of the actual work, since you only need to make it look good from the one angle
RE: https://mastodon.gamedev.place/@eniko/116115171961117916
@Gankra i mean, good luck putting this into a game with a free roaming 3d camera
@Gankra well yeah, i could plug this scene into a real time rendering engine with a fixed camera
but it wouldn't go well since some of the geometry in that scene is absurdly high poly since i just yoinked it off asset libraries
plus i can do lighting stuff in blender that would be hard to do in realtime like atmospheric scattering