I don't know anything about making a video game, but I really... really... REALLY want to make my own some day, before I die.

Are there any paths for a person who doesn't know coding and isn't sure they can learn it at this point to make a game?

I was learning Godot before I got Long Covid and it sort of erased that info out of my brain and filled the place that it used to be with static that seems to be prohibiting me from writing new video game learning data to myself.

I have an idea for a story, a setting, multiple game mechanics, and have been using my pixel art drawing challenge thing as a way to try and generate some monsters to fill the world. I just have no clue how to actually... make it.

I've considered just going the "Vermis" route, making the walkthroughs and guides that would go with a game that doesn't actually exist as a sort of art project that would make my game kiiiiinda exist, but I feel like that's setting my bar lower than I want it to be.

Thoughts? Help?

#Indiegame #videogames

@thevhswizard It largely depends on what kind of game you wish to make, but there are specialty programs that make it easier to make games within specific genres. For example, RPGMaker (whatever suffix -- there are many versions) significantly reduces the barrier-to-entry for top-down RPGs and JRPGs. Twine significantly reduces the barrier-to-entry for CYOA-style interactive fiction. I seem to remember there being similar tools for, say, Platformers.