[Discussion] Which Soulslike will you be playing this weekend and what's a topic YOU want to discuss?

https://lemmy.zip/post/59467308

None, but it’d be great to discuss what anyone and everyone here thinks are the essential components of a soulslike. I’ve got some friends that get angry at games that they believe to be “yet another soulslike”, and then you ask about which game they’re cussing about they mention something like Onimusha and Silent Hill F (any game that has taget lock, stamina bar, dashes/rolls, defensive stance, and melee atacks that should be timed against enemy patterns in combat).

I’ve also run into this, and it can drive me up the walls some times too. Where Winds Meet was another one of those examples that I heard some people call a Soulslike. It’s possible we are heading towards a branching of the genre into Soulslike and Souls-lite, much like Roguelikes did once.

To me there are two fundamental aspects of the genre - one concerning the general structure and one concerning the combat.

Structure

A true Soulslike has progression currency you can temporarily lose if you die, and can permanently lose if you fail to do something (typically recover your corpse). Combined with this, a true Soulslike has levels whose enemies are respawned and reset every time you die.

Combat

Soulslike combat is defined by stamina management, animation lock, limited healing and iframing (either though dodge rolls, parries or both). The flow of Soulslike combat is a balance between all four of these factors. They are all equally important to the feel of combat. I could also be persuaded to add a fifth element of “pattern recognition”, as the games tend to want you to solve the combat equation by memorising specific boss attack patterns to know where you can punish.

I could see a world where a game with a structure that is Soulslike but a combat that isn’t (for example, having no stamina) could be called Souls-lite.

Spoken like a true scholar.

My hunch is that, even if it kinda already exists as a “sub genre”, souls-lite as a term will probably won’t catch on, at least right now. it sort of carries a bit of stigma? it won’t attract genre die hards and probably will push away people that are scared of the formula. Idk. I’m not really in tune with gaming jorunalism so I could be completely off.

Best Souls-Lite Games, Ranked

While close to the soulslike formula, these action-RPG games are more accessible and less punishing, making them a great entry point for newcomers.

Game Rant

The term ‘souls-lite’ gained traction when the developers of Flintlock: The Siege of Dawn emphasized that their game wasn’t as hardcore as traditional soulslikes, catering to fans of action games as well.

Oh! Well if the studio is using it to self describe their game I’m obviously streets behind XD. That’s exactly what legitimizes a term.

Thanks

I had no idea either tbh, I Googled it after making the initial comment because I was curious.