RE: https://mastodon.gamedev.place/@lisyarus/116102022310485542

To be fair, the best option would be to get involved in wgpu and fix all the issues I have myself, but given that it's a huge project on a language I'm not that familiar with, it's about as much work as rewriting everything in Vulkan

@lisyarus hey man just recently I was about to post @ you regarding this. Unfortunately due to these issues and some loss of faith on the leadership of the project I ended up deciding to pick up vulkan myself lol.
@radgeRayden I've seen your post, yep! But it seems you deleted it faster than I managed to reply 😅
@lisyarus lol basically things happened in that period of time that made me go "never mind"
@radgeRayden I sometimes start writing something on social media / replying to someone / etc, and stop mid-way thinking "nobody fucking cares", delete it and procede with my day, yeah
@radgeRayden Though I'm interested in what issues you had specifically!
@lisyarus I was already tired of the technical situation (lagging behind, lack of response when people actually tried to help) and witnessed some baffling quality issues from time to time. Then they came up with a LLM guideline that did not make me very happy and I decided I'd rather be in control of that part of the stack.
@radgeRayden Hmm, can I ask you to point me to those llm guidelines? Haven't seen those!
@lisyarus this was the particular issue I read and (maybe regrettably) replied to, I didn't follow it to see the final text. https://github.com/gfx-rs/wgpu/issues/8910
Remove AGENTS.md/.claude - don't encourage using LLMs · Issue #8910 · gfx-rs/wgpu

Recently, #8839 was merged, which added those files. Here, I want to argue for reverting that merge. wgpu is an essential dependency for many large projects. This includes projects with varying sta...

GitHub
@radgeRayden Thank you so much! I agree, this is a sad state of things.