messing about in pixel composer again
messing about in pixel composer again
closeup on the outputs
i love how pixel composer handles arrays. if you pass an array into most kinds of node, it just runs the node once for every entry in the array and outputs an array in the same order. so you can do a lot of repetitive processing without duplicating flows
this even applies for the file export node. there being one node for each direction is a convenience for visualization, it is not load-bearing
the name of the file to be exported is itself a node input
if the input surface and the input filename are both arrays, it just. matches them up. no fuss
i love this program
nvm in order to make spritesheets i need to create spaghetti
NOPE skill issue use Render Spritesheet instead of Stack
yay
Render Spritesheet is like Cache Array + Stack but with better behavior and also only one node
and ingame