Latest voxels!

Flickery when filmed ✓
Distracting reflections ✓
You kind of have to be there ✓

I learned my lesson from the previous displays, and this time wrote the simulator before writing the actual driver code.
It allowed me to quickly catch a flipped axis which I can believe would have otherwise taken me days to figure out.
I rendered off an animation showing how the points are aligned when seen from exactly the right spot.
Incidentally, the viewport version of that animation doesn't work - the points only line up when refraction is taken into account.
I've used the equation for refraction countless times in shaders, but somehow it kind of blows my mind that it actually works IRL.
It's fun discovering what sort of content works best on these displays. With the spinning LEDs it was wireframe spaceships. This thing is all about museum quality loot.
The resolution isn't great, but you can still play games on it.
You're just going to have to trust me that this is really 3D.

Here's the build video for the new volumetric display! Lots of swivelcam footage of it doing its thing.

https://youtu.be/wrfBjRp61iY

Solid State Volumetric Display

YouTube

A group at Columbia University built a display using this principle in 2006. The game they ran on it was Pac Man, which was a 25 year old game at the time. GTA 3 is now a 25 year old game, so I thought it would be neat to run that on mine. https://www.youtube.com/watch?v=wrfBjRp61iY&t=461s

(asterisk)

Solid State Volumetric Display

YouTube

Hey there!

This is a TRULY AMAZING project. Would you be willing to talk more about it via Discord/ email / whatever communication medium you prefer?