Learned about the "Wuselfaktor" yesterday when talking about Settlers II for @dosgameclub

It's a German concept that describes how interesting and nice a game is to look at without the player doing anything in particular.

It's especially relevant for simulation type games, where your screen is filled with a bunch of characters that are each working on their own task.

Settlers II has a very high Wuselfaktor, but so do games like Lemmings or Transport Tycoon.

https://de.wikipedia.org/wiki/Wuselfaktor

Wuselfaktor – Wikipedia

@Tijn @dosgameclub

If I understand it correctly, this is one specific type of game juiciness.

While devoid of people, I feel that Factorio also has a high Wuselfaktor: even a spaghetti layout is very pleasing, all the moving belts, working assemblers and drones make it quite lively.

(That being said, I need virtual people to care for, so I kind of got bored of the loneliness of the game.)