Weird FUD by Phoronix about LTO builds since Mesa is apparently turning off their LTO builds due to "impossible to reproduce bugs that only happen in LTO builds". I'd like to get other people's take, but I'm assuming what's actually happening is that like with -O1 vs -O3, optimizing across translation units is exposing latent UB bugs (or much less likely, latent compiler bugs not directly related to LTO), and it's not that the LTO pass itself is buggy.
Incidentally, this has always been one of the socio-technical problems I've had with LTO in large C and C++ code bases. All the scariest bugs in code bases for those languages are UB-related and might only show up at higher optimization levels. And because of slow build times, most devs understandably don't want to do all their local rebuilds at -O3, never mind -O3 plus LTO (even thin LTO), so you're not actually iterating and dogfooding the thing you're shipping if you ship LTO.