"Last Light", my latest project which took about 60hrs. Hope you like it š¤
"Last Light", my latest project which took about 60hrs. Hope you like it š¤
Wow
I love the birds especially :)
Iām not the OP, but you donāt want to fully create the entire scene and only then look for angles, because youāll just waste time building stuff thatās gonna be either outside the view or really small. Also you might want to tweak some placements to improve the composition.
So, Iād assume, that they either had a (mostly) complete composition from the start or blocked out a scene with gray-boxes and then looked for angles, maybe tweaking some stuff
Pretty much what [email protected] said. I usually start by making the foreground terrain, find a good angle which frames the terrain nicely and add a few assets to find the composition Iām going for and roughly block out where things are going to be.
Hereās an early render of the scene with just a few buildings and completely different lighting:
Once thatās all locked down, I start building from there. The next thing I did was start masking and sculpting the terrain, added the path and fixed displacement, then started building up assets slowly (fences, extra buildings, vegetation) to fill the empty areas, trying to emphasise parts of the image based on composition guides (thirds). Sometimes the camera will change very slightly during this, but not more than a few degrees at a time.
Then it was lighting, volumetrics (clouds, fog, fires), particle effects (birds, snow, embers), smaller assets (shrubs, fences, barrels / shields / skulls). After that it just becomes lots of tiny tweaks to colour, render effects (dispersion, rainbows) until Iām happy.
This was a few iterations ago before many of the last tweaks were added over the final 20 or so hours
Thanks! Yeah it was rendered with Cycles with 4096 samples.
Had to use a looooot of samples on this one because the combination of dark areas, lots of volumetrics, subsurface scattering on snow, small light sources, etc made for a very noisy render which even the denoiser couldnāt clean up that well š usually Iād just do 128 or 256
I just found my new phone background
yoink
Incredible work!
I spent a very long time on the terrain textures, particularly getting the masking just right (for areas where snow has melted, patches of deeper snow, the path having very little, etc). I tried lots of different approaches but didnāt like the effects or they looked weird.
And then lots of troubleshooting errors like weird speckling effects in the trees when rendering, trying to balance the sky contrast so you can still make out clouds when the sun is so blinding, odd displacement errors on the terrain causing weird shading.
Iām sure I could probably streamline my workflow a bit. The little tweaks always take ages for me. They probably donāt have to, but I love trying things and often get lost in making changes that probably donāt even matter that much š
Are those sheds really cozy inside? Please tell me they are.
Awesome render! I am just a bit scared the sheds are not that wind proof.