Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

https://piefed.social/c/games/p/1737974/meta-progression-in-roguelites-was-fun-for-a-while-but-it-s-starting-to-feel-unrewardin

Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that s…

I like Shiren 6 (Serpentcoil Island)'s take on it. Shiren the Wanderer tends to be more roguelike than lite, but there’s always been some meta progression.

In 6 instead of making you directly more powerful, it’s mostly about unlocking new mechanics and alternate routes to choose from in new runs.

There is another bit of meta progression I am not much a fan of, and that’s kind of inherited from older episodes, which is ways to save your items and retrieve them in next runs. But it was mostly the previous game Tower of Fortune which had this ultra easy and exploitable, kinda ruined the flow of the game for me.