Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

https://piefed.social/c/games/p/1737974/meta-progression-in-roguelites-was-fun-for-a-while-but-it-s-starting-to-feel-unrewardin

Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that s…

That’s funny, reading your post I immediately thought of Ball x Pitt, before you even mentioned it.

That being said, I actually loved that game, and obsessively played it for 60 hours. I think it took me 3 or 4 hours to beat the first level, but to me it felt very rewarding. For me it was more about figuring out the right ball evolutions and character selection to beat a level.

That did change for the later levels. After a while it became too easy, and it just felt like grinding to unlock the next thing. The harvesting component was actually a refreshing break between runs, and probably kept me playing longer than I would have otherwise.

Same for me. The start of the game was great. The difficulty just right. But most of the new characters are too strong. I stopped playing after I unlocked the duo upgrade, because there was simply no challenge left. I enjoyed it long enough to still recommend it for the price, but i feel like there is so much of the game left and I am somehow sorry I will never play it…