Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

https://piefed.social/c/games/p/1737974/meta-progression-in-roguelites-was-fun-for-a-while-but-it-s-starting-to-feel-unrewardin

Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that s…

Most of the roguelikes that I really enjoy had unlocks that made the game harder, not easier. At best, the unlocks offer new builds, making the game easier in one respect but harder in others, giving you a new angle on things.

But then again, most of the ones I play are puzzle/strategy/deckbuilder type games. Kind of a genre of its own these days. (FTL, Slay the Spire, Cultist Simulator, Balatro, etc)