42 years ago, this was state of the art copy protection
42 years ago, this was state of the art copy protection
A direct ancestor to the glorious Monkey Island Dial-a-pirate!
Indiana Jones and the Last Crusade for Amiga I think it was which came with a photocopy proof translation table that you used with a red piece of translucent plastic overlay, which would reveal the codes underneath.
Or maybe that was Zak McKracken.
Both amazing games. I remember the Monkey Island 2 one also, but I think we had cracked versions for all of those games anyway tbh. :)
ye Monkey Island was easy to photocopy :D
I remember in my local PC shop, they had a whole binder of copy-protection mechanisms they would photocopy from when they sold you a pirated game :D
It’s understandable that companies wanted to protect their software, but this method was a bit feeble. On the ZX Spectrum at least, it could be overcome by a single POKE!
Still, at least it wasn’t the horrible, user-hostile LensLok system…

Attack-Axe-Swing!
Anyone remember Dan Patcher?
My dad had some old games for his Amstrad computer that needed a Lenslok, to decode the characters displayed on the screen.
IIRC it didn’t work very well at all.
It always blows my mind just how much resources companies are willing to spend on DRM. Like, surely at some point your R&D costs will outweigh whatever piracy you might have prevented, and that prevention rate will never, ever be 100%. And that’s assuming they spent extra resources on DRM and didn’t take it out of the actual game development budget, resulting in a shittier product and less sales as a result.
It reminds me of when the transit system in my city introduced fare gates. It massively inflated the operating cost and guess what? It only ever stopped honest people who either forgot to load their card or were new to the transit system/city and didn’t understand the zone system, so loaded a 1 zone pass and had the audacity to ride even one station outside the city they got on (not to mention when the system glitched and refused to let you out even when you did pay). The people habitually not paying just casually push past the fare gates and no one stops them. I’d genuinely be suprised if they’re even breaking even with the operating/maintenance costs vs whatever few unintentional fare dodgers they manage to stop. Most likely they’re losing money, while making the transit system less efficient by introducing a bottleneck, while discouraging drivers from trying out transit, just because they can’t stand the idea that people can just walk on the train without paying (even though they haven’t actually stopped them).