🎮 Bevy Enhanced Input 0.23.0 is out!

🎮 Bevy Enhanced Input 0.23.0 is out! - Lemmy
An input manager for Bevy, inspired by Unreal Engine’s Enhanced Input. We use it for Simgine, but it’s general-purpose. Highlights - Command-based API for mocking: rust commands .entity(context) .mock_once::<Player, Jump>(ActionState::Fired, true); - ActionSettings::consume_input now defaults to false. This should make the input less footgunny. The crate is planned for upstreaming, so please try it out and share your feedback. 📜Full changelog [https://github.com/projectharmonia/bevy_enhanced_input/blob/master/CHANGELOG.md] 📦bevy_enhanced_input [https://crates.io/crates/bevy_enhanced_input]