Why are people still romanticizing No Man’s Sky’s “redemption” arc?

https://lemmy.world/post/41894503

Why are people still romanticizing No Man’s Sky’s “redemption” arc? - Lemmy.World

This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened. Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.” It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year. So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?

Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

playstationlifestyle.net/…/august-2016-digital-sa…

Why should Hello Game ditch the game?

August 2016 Digital Sales Report: No Man's Sky Generated $78 Million - PlayStation LifeStyle

In SuperData's August 2016 digital sales report, they reveal that No Man's Sky generated $78 million in its first month across PS4, PC, Hello Games, Sony.

PlayStation LifeStyle
Well that is what lot of devs do, after scamming and getting the quick money and stop working on it. But they kept working for years, still ongoing 10 years after launch. Even with the hate they got and after they got exposed.
That’s why I used the building analogy in my original post to point out the standard of professionalism.