Set the challenge to create my own 3d engine from scratch. Where to start?
Set the challenge to create my own 3d engine from scratch. Where to start?
Which language do i code it?
doesn’t matter. If you wanna go far, pick the one you’re best at.
Which libraries would i need to use?
I thought you wanted to do it from scratch? The standard libs will probably have all the math functions you need.
Where to start?
By reading something about 3d rendering. Triangle math. Projections. Lighting. etc.
This, 100%. Use whatever language you’re fast and fluent with. If you don’t have any of those yet, C is a good choice. Get books and tutorials from the 90s or 2000s and OpenGL is a great place to start.
The most limited resource that you have to manage would be your own energy and passion. Don’t go out and seek that domaine hit of validation from others until you’ve built something. “I want to build something” is OK, but “I’ve started building something, it runs somewhat, here’s a repo, I’m stuck, HAAAALP!” is way more compelling.