So I've started playing Tetris: The Grand Master again lately and so I decided to get a new arcade stick because my old one is great but it is bulky, heavy, and wired and I'd really like something lighter and wireless for just playing on the couch with.
I ended up getting the 8bitdo NES-style stick and it's mostly pretty good, but I had to replace the restrictor gate on it because the one it came with is not good for tetris and since most people probably have no idea what a restrictor plate is I thought I'd do a little thread about it, and why you might care about this if you ever decide to get an arcade stick, and why for Tetris you probably want to use one of the more unusual gate setups.
So the first thing to know is that arcade sticks (aka fight sticks, not to be confused with flight sticks) are digital devices. The stick literally pokes at 4 buttons arranged around its bottom. This means they're really more like a dpad than an analog stick. You can press them in a total of eight directions, including pressing two to indicate diagonal.
A restrictor plate goes at the bottom of the stick and controls how the stick can press the buttons as you move the stick around. They help or hinder certain motions and encourge, discourage, or even prevent certain combinations of directions from being pressed.
There are essentially 4 kinds of gates arcade sticks can have. They fall into two categories:
- octagonal or circular gates: These don't really restrict motion at all, but make it really easy to make sweeping motions around the buttons. Think fighting games where you need to do back, down, then right. And maybe you even need to have the presses overlap. Octagonal gates give you some little grooves to sit in the 8 possible positions (so including diagonals) more easily on top of allowing for those sweeping motions. Fight sticks don't usually *come* with these, but I think some fighting game players swear by them.
- square and diamond gates: These have four preferred positions, and those are either (for square gate) the four diagonals and (for diamond gate) the four cardinal directions. These make those sweeping motions a bit more technical, and in the case of diamond gates they prevent diagonals altogether.
In the rest of this thread I'm gonna talk about the latter, because I have pictures of a restrictor gate that can be configured to either square or diamond and I do not have (or want) an octagonal or circle gate because I don't really play fighting games.