DaVinci Resolve is the king of “Yes you can see the data here but you have to edit that in a different tool context, in a tab, within a tab, in a menu, in a sub menu, with that button without a tooltip, why did you even have to ask?”

Many tools do this, but DaVinci wins.

The classic excuse for tools with such workflows is that it’s “powerful”. Which is true, but Assembly programming is also powerful yet I still see people use abstraction languages to actually program most software.

‘Power’ is an excuse to not care about UX.

Blender had this exact same problem up until 2.8 when they finally changed their UI.

And thankfully there are receipts! A 2013 talk by the donut man himself, Andrew Price, about Blender needing better UI was practically laughed out of the room: https://www.youtube.com/live/6aIA2LaB2Iw?si=zTNdmF0vZzsnuwlI

Andrew Price - Improving Blender's UI

YouTube

But in 2019 Blender did actually relent and there was a UI overhaul: https://www.blender.org/download/releases/2-80/

An important lesson that you will get many silly arguments against good tool design, but they’re usually just covering for those folks not understanding the basics of UX design.

2.80 — Blender

Blender 2.80 features a redesigned user interface that puts the focus on the artwork that you create.

Blender
@RYStorm ... and the people who don't want to relearn the tools they use.
UI and UX are extremely important for getting a user base. I am glad Blender now has the manpower and funding to care about this as well. Not to forget Harley Acheson who pretty much took over the module and is now coordinating large parts of it. 🧡
@SpookyDoom Sure, but it's the other way around. First better UX, then more users, then more budget, and then keep the flywheel going. He mentions this in the talk

@RYStorm yeah, but... i keep using 2.79b since then because i never liked the 2.80 (and later) UI :-P.

The day it stops working will be the day i'll try to compile it myself :-P.