@fnohe @glyph With advertising, a company is presumably trying to make numbers go up by intervening in a process (in the causal inference sense) that includes your brain. They're generally prevented by the limited choice of hypothetical interventions, though, each of which has to be written or made by a person.
For social media, that can be shortcutted dramatically by selecting existing posts to show you.
@fnohe @glyph
For an LLM chatbot, they don't even need that. New interventions can be emitted programmatically, and your "engagement" with the chatbot measured as a result of those interventions.
We don't really know what that does to brains, what effectively letting an LLM fuzz our personalities looks like as a mass psychological experiment.
@glyph @mttaggart this is why I don't play MMOs or gatchas and I don't touch LLMs and I mask in public.
I. Am. Vulnerable. To. These. Things. They. Are. Dangerous.
@glyph I mean, I don't know what to tell you. Are you still really doubting that these things are useful? I've written so many times about this now, are you dismissing it? I can point you to code that I've written over the last seven days that in terms of complexity and utility, is way beyond what we've been able to push out over Christmas. (eg: https://github.com/mitsuhiko/tankgame which is public)
Like, how can you doubt this? It just boggles my mind.
@glyph You’re arguing against a strange strawman. On the one hand, you claim this is useless; on the other, when I point out that it’s useful to me and show concrete output that has been genuinely valuable, you dismiss it as something else entirely, and apparently plagiarism.
I get the impression that this is upsetting to you, or that you're simply uncomfortable with people using it. What puzzles me is the complete disregard for the evidence being presented, because at this point it doesn't seem grounded in reality.
I think there's nothing I could tell you that would convince you that this is useful to me.
@mitsuhiko now you're just doing this dril tweet https://en.wikiquote.org/wiki/Dril#:~:text=the%20wise%20man%20bowed%20his%20head%20solemnly
justifying your addiction with moral relativism and an appeal to a benefit that I do not think is, on net, good.
I think that as a society we've got our arms around gaming & the gym, there's plenty of data about how addictive those things are. (And also about how "computer games" is a pretty big bucket, where you can find a tremendous amount of gamblification right now, which is just as bad if not worse as LLMs)
@mitsuhiko I could *easily* accept an argument like "we all have to make decisions under uncertainty and *in my experience*, accounting for subjective distortion as best I can, there has been a big net benefit. we're going to have to agree to disagree until someone does a more comprehensive study; I'll gather more data on my own use in the meanwhile"
but your insistence that I recognize these anecdotal examples (which I *already acknowledged repeatedly*) as *proof* of net benefit is scary
@glyph @mitsuhiko I don't want to ruin your game, as it seems you both consented to it. Flamimg for flamings sake can be fun. I just want to point out some things for other readers:
Maybe the tank game is functional, and of game jam quality. I can believe that, anyone can learn to write working code.
What I'm more interested in is the hard part of software development: Is this maintainable? Can you make a 2.0 based on it? Can you turn it into a commercial quality game? Can you fix the user crashes and bugs when they come in? Will you be able to make a DLC? Make a good API for modders?
Even if LLM is a time saver now, do you produce technical debt that will slow you down later?
@mitsuhiko @glyph In hopes that I can foster a better debate culture:
This statement comes off as extremely vague and seemingly ignore all issues I raised. Remember, we can only consider evidence you supplied. We can't read your mind.
In this case, I see that your repo is 3 days old, with only 133 commits. Linking a multi-year project with at thousands of commits would strengthen your argument.
@mitsuhiko @glyph Complexity is exactly where my question lies: software development is about managing (and minimizing) complexity in the long term. Will you be able to do it with your current workflow?
I think it is quite okay to not have an answer and give it a try. (This is how science and invention works, after all.) Just don't claim that it is maintainable before you spent months or maybe a year maintaining it.
@glyph I never want to cast shade on addicts for being addicted, addictions are fucking awful.
I absolutely will cast shade on addicts *or anyone else* for insisting I should be addicted too, and for transforming all of society around the idea that my being addicted is a good thing.