Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice GM headmates here: Ditch initiative. Run something sidebased, compress zhe combat time and let people all interact and not waste time on zheir phones waiting for zheir turn.

Player tip: Zhis is more group wide, but it was so much fun to explore more varied party dynamics zhan 'we're all in zhis togezher'. Give me intraparty drama, strife. Let unity be somezhing hardearned and bright.