Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

---

I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice when an ability check fails, the GM asks, what were you doing / focused on / distracted by to explain it?

That becomes canon, and might also enter the table session, or campaign later.

@draNgNon @alice
My recent post could be useful should you find yourself in this situation: https://myside-yourside.net/@StarkRG/115772491320068936
StarkRG (@[email protected])

How did you get up there? [ ] It was an accident [ ] I smelled chips [ ] There was a little man [ ] CHEEEEEESE

My Side, Your Side