Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice the GM I've been playing with for years has us ask each other in-character questions before each session. That is, if A, B, and C are playing, then A asks B something, B asks C something, C asks A something.

And the questions can be anything!

"Where did you get your sword, and why is it special to you?"

"What's something you miss about home?"

"What is it about Earth that makes you not want to go there?"

"Who is someone you met in your travels that you still think about?"

@beemo @alice

"What is it about Earth that makes you not want to go there?"

<gestures at everything >