Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice I have many, but here's one:

If it makes sense in-universe (adventurer's guild, village square notice board, etc.) a job board is a fun and fast way to build a location while also foreshadowing and suppying possible options.

* Advising every traveller: The nearby mines are closed and off limits due to basilisk activity. Extremely dangerous.
* To celebrate a bountiful harvest, Mead in the tavern is 20% off.
* Billy, I know you stole my rake again, it is not funny, I have a job to do.