Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice first and only dm (I got SO lucky) would do a one shot now and then with our characters, with wildly different settings. A christmas adventure, a cowboy town, a "school of hard knockers" type comedy adventure (I dunno what series inspired that bit in the simpsons), dinosaurland, etc, etc.

all unconnected to the campaign, typically if someone was unavailable, or a special occasion.

And then when we got to the campaign finale, he had them all show up to fight the armies of hell with us

@alice basically everyone we'd ever helped (including several villains). It was so great, he's a champ