Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice Get appropriately enthused on die rolls in favour of the players. It lets the players know the DM is not out to kill them. It keeps things friendly, and makes the DM part of the story, not just a voice for NPC's and villains.
@catdad @alice I’ve been very consciously doing this lately, especially after a couple very tough fights where it started to feel like DM vs players. I want them to know I’m here for their wins.