Sometimes devs intentionally punish players for struggling with the game

https://programming.dev/post/42726241

Sometimes devs intentionally punish players for struggling with the game - programming.dev

Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in the electrified puddle and manipulate with it; and repeat it 3-4 times. After dying 3-4 times, I started to look for cutting-corners-way. I have found the developer console and it had some options that should make things easier. And you know what? After I increased my health, the boss became literally unkillable. Next time I added a few “medkits” to my inventory, the boss just started avoiding electrified puddles at all. All experiments led to the situation becoming even worse. I believe that developers made it intentionally. Just for the sake of “fuck you, shit” What could I do? Uninstall.

Fiddling with the script engine can lead to unexpected results. And which game was it?

Fiddling with the script engine can lead to unexpected results.

I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

And which game was it?

“Fear the spotlight.”

I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

They could be using player character state as a proxy for player skill.

A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.

You may have inadvertently put it into hard mode!

en.wikipedia.org/…/Dynamic_game_difficulty_balanc…

Dynamic game difficulty balancing - Wikipedia