GDC 2015: “Enhancing Your Unity Mobile Games (Presented by ARM)” by Carl Callewaert of Unity Technologies, Roberto Lopez Mendez of ARM, Tony Prosser of Realtime UK, and Angelo Theodorou (@encelo?) of ARM https://gdcvault.com/play/1022408/Enhancing-Your-Unity-Mobile-Games

I thought this presentation was mostly useless.

The first presenter’s section was so high-level that I didn’t get anything from it. They covered topics like “mobile devices use batteries” and “when you optimize, focus on the performance bottleneck.”

1/6

Enhancing Your Unity Mobile Games (Presented by ARM)

The ARM Guide to Unity shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.The talk offers a preview of the next release of the ARM Guide to Unity and highlights the most relevant...

@GDCPresoReviews you got me. 😄 The stand-alone presentation I gave at Unite 2013 about Unity mobile optimizations I think was a bit more in depth (https://argos.vu/wp-content/uploads/2016/06/Unite_2013-Optimizing_Unity_Games_for_Mobile_Platforms.pdf). But you are still looking at a sponsored session that has to sell the product a bit. 😉

@encelo

Oh, thanks for the link to the slides; I’ll check them out 👍

Understood about the sponsored session. I’m trying to rate them on the same scale as I rate all other presentations. The sponsored ones usually don’t end up rating as highly, in general…

@encelo 2011 is the first year they have sponsored sessions in the vault