I just fixed a regression regarding DirectX 2/3 emulation, which was preventing Lands of Lore: Guardians of Destiny from running in hardware accelerated mode.
Here's a screenshot of the game running at 3840x2160 resolution.
This bug prevented all Direct3D accelerated games using those DirectX versions from running as the regression involved the creation of "execute buffers" which were how draw lists were implemented in those D3D versions.