operational logics are such a weird little bit of games studies where its like it's the worst name in the world. a total of maybe 40 academics in games studies, all from the EIS or descended from EIS people, know about it. also once a guy looked at a bunch of videogames and said confidently there are 15 total things that videogames do to make meaning. and no one has been able to come up with anything else, so i guess videogames can only do 15 things
here's "refining operational logics" which is sort of The OL paper https://escholarship.org/content/qt2jh5c6k7/qt2jh5c6k7.pdf
i still think linking logics are an incredibly vague logic and there are like 4 different graph traversal/LTS logics that sort of redefine the same thing so what's up with that man
i wonder if as a stronger CS Understander i could come back to communicative channels/operational integrations/structural synthesis and actually write them in a way that's good and not bad