GDC 2015: "Automated Testing and Instant Replays in Retro City Rampage" by Brian Provinciano of Vblank Entertainment https://gdcvault.com/play/1021825/Automated-Testing-and-Instant-Replays
The gist of this presentation was that the speaker got a lot of mileage out of recording button inputs for record/replay functionality. They spent most of their time describing things you could do with it:
- Automated QA
- Automated testing
- Kiosk mode
- Bug reproducibility
- "Ghost mode" for racing games
- Benchmarking
- Trailer creation
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Automated Testing and Instant Replays in Retro City Rampage
Every new build of your game could automatically play itself from the first level through the final boss, at the push of a button. Your community could record and share instant replays on leaderboards with mere kilobytes of data. Bugs could become...